The Matrix

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This article is about the film The Matrix, for other usages of the term, see Matrix.

The Matrix is a film first released in the USA on March 31, 1999, written and directed by the Wachowski brothers (Andy and Larry). It stars Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, and Hugo Weaving.

The story is about a young computer hacker who learns about the true nature of his reality and gets involved with a band of rebels fighting against the masters of it, sentient computer programs called agents.

The Matrix earned $171 million in the US and $456 million worldwide. The movie's unexpected success spawned its expansion into a series (see Matrix series) of three films (The Matrix, The Matrix Reloaded, and The Matrix Revolutions), a computer/video game (Enter the Matrix), and a collection of nine animated shorts (the Animatrix). All of the ideas were written by the Wachowski brothers, although five of the nine animated shorts count among their authors noted figures from the world of Japanese animation (Anime). Also, the movie's official website provides free comics, set in the world of The Matrix. Some of these comics are now available in printed form (on 120 pages), although the creators claim that free comics will be available on the site in the future.

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Awards and nominations

The Matrix received Oscars for film editing, sound effects editing, visual effects, and sound. Furthermore, the film won these awards over Star Wars: The Phantom Menace, making it the first film to win the special effects Oscars over a film of the Star Wars series. The film is known for its innovative special effects, including the "bullet-time" effect, a combination of slow motion and camera orbiting around a given subject.

Synopsis

Spoiler warning: Plot or ending details follow.

Keanu Reeves as Neo in The Matrix
Keanu Reeves as Neo in The Matrix

A computer software programmer named Thomas A. Anderson, who prefers his hacker name "Neo," is contacted by a group of humans who resist the Matrix. Morpheus, their leader and a practitioner of critical pedagogy, explains to Neo that the Matrix is a false reality and invites him to enter the "real world." There Neo discovers that the year is not 1999, but about 2199 and that humanity is fighting a war against intelligent machines. Morpheus has rescued Neo from the Matrix because he believes that Neo is "The One," who will destroy the Matrix and save humankind. It turns out that the world which Neo has inhabited since birth, the Matrix, is an illusory simulated reality construct of the world of 1999, developed by the machines to keep the human population docile whilst they are used as power plants to keep the computers running.

Morpheus believes that Neo has the power to free humankind from its enslavement through complete mastery over the Matrix. Neo is initially skeptical, but learns how he can "bend the rules" of the Matrix. He also forms a close personal relationship with a female member of the group, Trinity. Inside the Matrix, the humans are pursued by a group of self-aware programs, called Agents, capable of punching through walls and dodging bullets, as well as having incredible martial arts skills. Their most powerful skill is their ability to "jump" between bodies, enabling them to take over any person who has not been disconnected from the Matrix.

When one member of the resistance (code named Cypher, who is subsequently killed off) betrays them and allows Agents to capture Morpheus, Neo goes back into The Matrix with Trinity to save their leader. After Morpheus and Trinity exit the Matrix, Agent Smith, the leader of the Agents, destroys the phone booth from which the escape signal was being broadcasted. Subsequently, Neo engages in a final duel with the program, killing the agent's current body. He then flees as a new Agent Smith arrives, having just taken over a new person.

Upon reaching the second location of a hard line (a hijacked phoneline which carries the escape sequence necessary for exit from the Matrix), Neo is shot in the chest by Agent Smith. Neo slumps over, apparently dead. However, in the real world, Trinity refuses to accept Neo's death, and whispers into his ear that she now believes what the prophecy has fortold. Neo, who is seemingly awakened by the power of her love, realizes the fabricated nature of the Matrix, and it is only then that he is able to transcend the world around him. Empowered by this newfound notion of disbelief, Neo effortlessly defeats Agent Smith, thereby "deleting" him from the Matrix. He returns to the real world and is greeted by Trinity and Morpheus.

Influences

Literature

The story makes numerous references to historical and literary myths, including Alice's Adventures in Wonderland, Judeo-Catholic imagery about Messianism and the novels of William Gibson, especially Neuromancer. Gibson popularized the concept of a world wide computer network with a virtual reality interface, which was named "the matrix" in his Sprawl Trilogy. However the concept and name apparently originated even earlier in the 1976 serial The Deadly Assassin on the British science-fiction television series Doctor Who, which featured a virtual reality known as the Matrix. The first writer about a virtual reality, populated with unsuspecting victims, was Daniel F. Galouye with Simulacron Three 1964.

The concept of artificial intelligence overthrowing or enslaving mankind had previously been touched on by hundreds of science fiction stories, cinematically most notably in James Cameron's 1984 film, The Terminator. The idea of a world controlled by machines and all of humanity living underground goes back to the 1909 short story The Machine Stops by E. M. Forster.

Note: The Matrix was often mistakenly considered by critics and public to be a sequel to Johnny Mnemonic which also stars Keanu Reeves and belongs to the Cyberpunk genre.

Cinematic

The Matrix has many cinematic influences, ranging from explicit homage to stylistic nuances. Its action scenes, with a physics-defying style also drawn directly from martial arts films, are notable. They integrate Hong Kong style kung fu hand-to-hand combat (under the skilled guidance of Yuen Wo Ping) and wire work, the hyper-active gun fights of directors such as John Woo and Ringo Lam, and classic American action movie tropes, including a rooftop chase.

It could also be argued that The Matrix was originally based on or inspired by the concept of Ghost hacking, which is taken from Ghost in the Shell.

Additionally, there are notable influences from Japanese animation (anime). Both a scene near the end of the movie, where Neo's breathing seems to buckle the fabric of reality in the corridor where he is standing, as well as the "psychic children" scene in the Oracle's waiting room are evocative of similar scenes from the 1980s anime classic Akira. The title sequence, the rooftop chase scene where an agent breaks a concrete tile on the roof when landing after a jump, the scene late in the movie where a character hides behind a column while pieces of it are blown away by bullets, and a chase scene in a fruit market where shots hit watermelons, are practically identical to shots in another anime science fiction classic, Ghost in the Shell.

Philosophy

The Matrix follows all phases of the Campbellian heroic myth arc with near-literal precision, including even minor details like the circular journey, the crucial battle happening underground, and even the three-headed immortal enemy (the three agents).

Elements of theology and philosophy are heavily present in The Matrix. Also, students of Gnosticism will notice many of its themes touched upon. There are also many references to Hinduism, Buddhism and Taoism, with concepts of Enlightenment/Nirvana and rebirth. Further references to Buddhism/Hinduism include the free will versus fate debate and the nature of reality, perception, enlightenment, Karma and existence. In many ways The Matrix is about a kind of reality enforcement, or similarly, hyperreality.

There have been several books and websites written about the philosophy of The Matrix. One of the major issues in the film is the question of the validity of the world around us, i.e., what is reality, or whether what is happening is merely sensory information fed to us, is also raised in other science fiction films including eXistenZ, Total Recall, and peripherally in the film Abre los ojos (remade into Vanilla Sky).

The ideas behind The Matrix have been explored in old philosophical texts on epistemology, such as Plato's allegory of the cave and Descartes' Meditations on First Philosophy. In a well-known Solipsistic thought experiment, the subject is a brain in a vat of liquid; in the Matrix, Neo is a body in a vat.

Postmodern thought plays a tangible role in the movie. In an opening scene, Neo hides a diskette in a false copy of Jean Baudrillard's Simulacra and Simulation, a work that describes modern life as a hyperreal experience of simulation based upon simulation. Interpretations of The Matrix often reference Baudrillard's philosophy to demonstrate that the movie is an allegory for contemporary experience in a heavily commercialized, media-driven society.

See also: the philosophy (http://whatisthematrix.warnerbros.com/rl_cmp/new_phil_category.html) section of the official matrix website (http://www.thematrix.com/).

Science

It should be noted that the reason given in the movie for computers enslaving humans is implausible from a thermodynamic point of view. The chemical energy required to keep a human being alive is vastly greater than the bio-electric energy that could be harvested. It would be vastly more effective to burn the organic matter then to power a conventional electrical generator. Some people have pointed out the possibility that the laws of thermodynamics work differently in real life than in the matrix to make it harder for people to suspect they are being used as a power source, or that the machines have technology not yet imaginable by humans, and thus the known laws of science are impossible to apply in this situation. On the other hand, Morpheus speaks of physical laws like gravity applying both to the real world and within its simulation, and the scenes we see within the real world are certainly consistent with basic physics. (It is difficult to imagine how the "real world" would look if entropy were the machines' invention, for example.) Critical fans have speculated that the machines were actually using the humans' brains as components in a massively parallel neural network computer, and that the characters were simply mistaken about the purpose. This error would then be reflected in the "Zion Historical Archive" of The Second Renaissance. In fact, this was very close to the original explanation. Because they felt that non-technical viewers would have trouble understanding it, the writers abandoned it in favor of the "human power source" explanation. The neural-network explanation, however, is presented in the film's novelization, and the short story "Goliath", featured on the Matrix website and in the first volume of The Matrix Comics.

Principal cast

Trivia buffs should also be interested to learn that Carrie-Anne Moss also appeared in a short-lived science fiction television series called Matrix[1] (http://imdb.com/title/tt0106062/) in 1993.

Similarities with Neuromancer

The plot of The Matrix bears some resemblance to the basic plot of the book Neuromancer. In both a computer hacker is recruited to perform a particularly difficult task. This is not particularly surprising, since both The Matrix and Neuromancer are in the same genre: cyberpunk. One could argue (perhaps facetiously) that once a writer sets out to create a cyberpunk fiction, certain elements are expected, e.g., the tough-guy hacker/cracker hero, his optional female sidekick, the more-or-less malevolent artificial intelligences, and so forth. It has been noted that Neo is similar to Case, while Trinity may resemble Molly. (The extent of these resemblances can be debated: Trinity does not have retractable claws, and we know the color of her eyes.) On the other hand, Neo's "recruiter", Morpheus, does not have a close Neuromancer counterpart. The nearest match would most likely be Armitage, yet Morpheus's personality was not constructed by an AI, nor did he ever threaten Neo with neurotoxin sacs in Neo's bloodstream. Indeed, Morpheus is a respected member high in the hierarchy of a human resistance movement, whereas Armitage is largely a lone wolf, employed and manipulated by an AI.

Other differences are also illuminating. Consider, for example, Gibson's Turing Police, as compared to the Wachowski brothers' agent programs. In Neuromancer, we have human police, tasked to limit the growth of artificial intelligences. The Matrix world, by contrast, gives us AIs who curtail human development. Gibson shows humans working alongside the AI Wintermute; their eventual triumph is presented as a victory for the "good guys". Again in contrast, the human-AI collaboration in The Matrix—Cypher defecting to the agents—appears to undermine all that good and right stand for. From this standpoint, The Matrix can be seen as an antithesis to Gibson's Neuromancer.

Related articles

External links

Wikiquote has a collection of quotes by or about The Matrix.


The Matrix Reloaded

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The Matrix Reloaded is the part of the second installment of the Matrix series, written by the Wachowski brothers and released in North American theaters May 15, 2003 by Warner Bros. and around the world during the latter half of that month. The Matrix Reloaded earned $281 million dollars in the US and $735 million dollars worldwide. The other parts of the second installment are the computer game Enter the Matrix, which was released May 15, and a collection of nine animated shorts, the Animatrix, which was released on June 3. The Matrix Revolutions was released six months after this film, in November 2003.

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Overview

The Matrix Reloaded was largely filmed at the Fox Studios in Sydney, Australia. The climactic freeway chase scene was filmed at the decommissioned Alameda Naval Air Station in Alameda, California. Producers constructed a 1.5-mile freeway on the old runways just for the movie. Portions of the chase were also filmed in Oakland, California, and the tunnel shown briefly is the Webster Tube connecting Oakland and Alameda. Some post-production editing was done in old aircraft hangars on the base as well.

While surpassing the first part of the trilogy in cinematography and special/visual effects budget, some fans have suggested that the sequel adheres more closely to the action genre, with less of a focus on the intricate plot and philosophical musings that made the first film the subject of intense fan devotion. This opinion is not universally held, however: some viewers have argued that the philosophical insights of the first movie were overrated, while many others have expressed satisfaction with the consistent continuation of the original film's plot and metaphysical speculation in Reloaded.

Reloaded earned an estimated $42.5 million on its Thursday opening day in the United States, a new record surpassing the one set in May 2002 by Spider-Man, which took in $39.4 million on its first day. The movie earned $91.8 million over its first Friday, Saturday, and Sunday, establishing it as the second-best opening weekend ever after Spider-Man's 2002 record of $114.8 million in ticket sales during its three-day opening weekend. Reloaded garnered the biggest debut ever for an R-rated film, topping by far the $58 million for 2001's Hannibal. Reloaded eventually broke Beverly Hills Cop's 19-year-old record for the top-grossing R-rated film of all time, holding that record only briefly, until it was taken by The Passion of the Christ a few months later.

Most of the main characters from its prequel, The Matrix, are included in Reloaded, including Neo (Keanu Reeves), Morpheus (Laurence Fishburne), and Trinity (Carrie-Anne Moss). There are also many new faces such as Link, the Merovingian, and the Architect. Filmed simultaneously to the third movie, The Matrix Revolutions, it includes action scenes such as a chase involving over 50 vehicles, including motorcycles and 18-wheelers. In addition, there is finally footage of Zion, the underground city alluded to in The Matrix.

The film was banned in Egypt because of the violent content and because it put into question issues about human creation "linked to the three monotheistic religions that we respect and which we believe in". Egyptian media claimed it promoted Zionism since it talks about Zion and the dark forces that wish to destroy it.

Pirate copies of The Matrix Reloaded appeared on file sharing networks such as BitTorrent and eDonkey2k within two weeks of its theatrical release. Unlike some pirate copies of new movies, which are covertly filmed from a cinema screen, the Reloaded copy is high quality, and is believed to have been made from a film print. [1] (http://news.bbc.co.uk/1/hi/entertainment/film/2940270.stm)

Plot

Spoiler warning: Plot or ending details follow.

The Threat

Neo, Trinity, and Morpheus arrive in the underground city of Zion, an enclave for humans who've escaped the machines. There they receive word that 250,000 sentinels are tunneling towards the underground city of Zion, and Neo, Trinity, and Morpheus have only 72 hours to save the city. Or so it seems...

Commander Lock, in charge of Zion's defenses, orders all ships to return to prepare to the onslaught of the machines. Morpheus defies Lock's directive and orders one ship to remain at "broadcast depth" to await word from the Oracle. Morpheus believes that when she contacts Neo, the Prophesy will be fulfilled and the machines will be stopped.

The Oracle

In the meantime, Neo is having trouble sleeping and is haunted by dreams where he sees Trinity, now his lover, fight with an agent, fall out a building, and shot in the chest on her way down. He does not, however, see her die. The Oracle eventually contacts Neo and, meeting in a courtyard, they have a characteristically cryptic yet enlightening conversation. She curiously mentions Neo's sleeplessness, which is odd since that was apparently only an affliction affecting Neo in the "real world." In talking with the Oracle, Neo learns that everything in the Matrix isn't really as it seems.

The Oracle is a computer program, a part of the machine world. She offers Neo a red candy that looks like the red pill Neo first took to leave the Matrix and enter the "real world." He does not eat the candy; he merely pockets it. The Oracle says that most programs work as intended and are consequently invisible. On the other hand, programs sometimes go awry and are "assimilated" back into the Matrix. Faced with deletion, she says, programs would rather choose "exile" and be free in the Matrix instead of being removed back to the Source, the machine mainframe. This, it turns out, is where Neo must go in order to stop the machines and save Zion.

To return to the Source, Neo must first go to the Keymaker, another program/person with "keys" to everything. He is held captive by the Merovingian, a dangerous program/person among the eldest in the Matrix. The keys correspond to "backdoors" to all the computer programs of the Matrix. The door to the mainframe is kept under intense security and can only be accessed for "just over five minutes" (until an alternate security system kicks in), or as the Keymaker puts it "exactly 314 seconds." This of course is a reference to pi, the only "anomaly" in an otherwise "perfect" system of numbers.

Smith

The Oracle wishes Neo good luck and exits the courtyard just before Smith (formerly Agent Smith) arrives. While it appeared that he was destroyed at the end of The Matrix, Smith explains that he and Neo are now somehow connected. Smith realized that he should die, but understood the rules and chose not to. Now he is free from the rules of the Matrix like Neo, and desires to exact revenge.

He has figured out how to replicate himself at will through touch, and can team up (with himself) against Neo. After an extravagant fight scene dubbed "Burly Brawl" in which Neo takes on over 100 Smiths, Neo uses his new ability to fly (first shown at the end of The Matrix) to escape. Smith is able to "leave" the Matrix by taking over the body of Bane. When Bane exits the Matrix through the phone line, he retains his appearance, but his mind has been hijacked by Smith, and thus Smith's consciousness enters the real world.

The Merovingian & The Keymaker

Neo, Trinity, and Morpheus leave to visit the Merovingian who is accompanied by his wife Persephone and the Twins, his two silvery bodyguards who can become translucent and move through solid objects. After a discussion about cause and effect and the nature of the world, the Merovingian denies them access to the Keymaker and bids them adieu. After puzzling over what went wrong, the trio is unexpectedly led by Persephone, who is upset with her husband, to the Keymaker. Trinity and Morpheus escape with the Keymaker by car and are chased onto the freeway by the Twins, who are later joined by a slew of agents in a 15 minute freeway chase scene. Neo is left behind to fight a half dozen of the Merovingian's bodyguards alone.

Meanwhile, the machines continue burrowing and are a little over nine hours away from reaching Zion. In response, several hovercraft are strategically placed for a surprise counter-attack when the machines approach closer. Back inside the Matrix, having survived the freeway chase, the Keymaker explains how to reach the source: "There is a building. Inside this building there is a level where no elevator can go and no stair can reach. This level is filled with doors. These doors lead to many places--hidden places. But one door is special. One door leads to the Source." To access the building, its alarm must be disabled and to do that the electricity must be cut. In addition, the core network of the electricity grid must be accessed and the emergency fail-safes deactivated. For 314 seconds, the mainframe can be entered, but The Keymaker warns, "Only the One can open the door, and only during that window can the door be opened."

The Architect

Neo enters a room surrounded by television monitors and stands opposite a man who identifies himself as the Architect, the creator of the Matrix. He explains that Neo is the eventuality of an anomaly which the Architect has been unable to remove from the near mathematical harmony that is the Matrix. The Architect reveals that the Matrix is much older than Neo knows. He says this is the sixth version of the Matrix and that Neo has had five predecessors. The first version of the Matrix was designed to be perfect, but failed due to the inherent flaws in every human being. Subsequent versions were designed in which nearly 99% of subjects accepted the simulation. Still, a certain fraction rejected the Matrix, creating a "systemic anomaly" which if left unchecked threatened the stability of the Matrix. Those minds were allowed to leave the system and live in Zion to preserve the stability of the system. Now Zion is to be destroyed, Neo's anomalous existence is to be merged into the mainframe Source, and the Matrix is to be "reloaded" or reset.

After Neo's code is assimilated, he is to choose 23 individuals (16 female, 7 male) to rebuild the next version of Zion. If he does not comply, a catastrophic system crash will result, killing everyone plugged into the Matrix, which combined with the destruction of Zion would mean the elimination of the human race. The Architect tells Neo he can choose between two doors. One leads to the Source and the salvation of Zion. The other leads to Trinity, which as his dream predicted, is being chased by an agent. Neo chooses to save Trinity, apparently at the expense of the human race, and the Architect admonishes him, "Hope: it is the quintessential human delusion, simultaneously the source of your greatest strength and your greatest weakness."

To Be Concluded...

Back in the real world, Morpheus is dismayed that the Prophecy has been unfulfilled. Neo tells Morpheus that the Prophecy was just a lie, another system of control. The Nebuchadnezzar comes under attack by sentinels and the crew must abandon the ship. Outside, in the sewers, they run from the sentinels, but Neo senses something has changed. He can "feel" the sentinels' presence, even though he is no longer in the Matrix. Somehow he disables the sentinels with a burst of electric energy, but then he falls unconscious and enters a coma. The crew is rescued by another hovercraft. The film concludes with the news that the surprise counter-attack has failed. Someone set off an electromagnetic pulse early and five hovercraft were immediately disabled and they were quickly overrun by the machines. There was only one survivor: Bane, the man who has had his mind taken over by Smith in the real world. The film ends with an ominous "To Be Concluded...", referring to The Matrix Revolutions.

Discussion

In this film, Neo returns the favor to Trinity by bringing her back to life this time. The scene used visual effects which some see as illustrating a healing energy coming from Neo, that merges with the rapidly fading energy of lifeless Trinity. It could also be seen as another manifestation of Neo's ability to manipulate items (in this case, a human heart) within the Matrix.

At the end of the movie, when the crew is forced to abandon the Nebuchadnezzar due to a sentinel attack, Neo uses his abilities to destroy the sentinels in the "real" world. This twist has sparked a flurry of discussions, many of which suggest that the "real" world that Neo and the rest of Zion occupy in is another Matrix inside the Matrix. Or alternatively, they never really escaped from the first Matrix and it's all been an illusion. Most viewers believe the first theory. The answer was expected in the third installment of The Matrix series.

Another theory states that Neo's ability to produce an electromagnetic pulse in the real world is the result of receiving programming from digesting a piece of candy given to him by the Oracle, although we never see him consume it. Receiving programs via foodstuffs is demonstrated by the Merovingian earlier in the movie.

There are various references to philosophy, mythology and computer science. The scene in which Neo fights the Seraph is a simultaneous reference to the spirituality of martial arts and to challenge-response authentication. It is also suggested that the Oracle is actually an oracle machine. A cleverly constructed technical detail is Trinity's use of an ssh exploit, which had not yet been discovered (and thus fixed) in 1999 (the year which the Matrix simulates), to break into a computer. The "hidden floor" full of doors is floor number 65, which is a multiple of 13.

Characters throughout the movie continually remind us that Neo is still only human. At the beginning the agents say, "Only human." The Merovingian says, "You see, he is just a man," when Neo's hand bleeds briefly. The Architect tells Neo, "You remain irrevocably human..." Whether these are meant to guide the viewer or mislead is debated.

In the Architect scene, some of the screens show images from Neo waking up in the real world. It is unclear how these images supposedly from outside the Matrix could be known to the Architect inside of the Matrix, unless perhaps the Architect can read Neo's memories.

The Unix utilities Nmap and sshnuke appear during one scene, where they are used to shut down a power station. It is interesting that real tools were used in this movie.

Cast

The cast of The Matrix Reloaded is largely the same as The Matrix, with only minor additions.

The character of "Tank" from The Matrix did not return, reportedly due to actor Marcus Chong's salary demands and conflicts with the Wachowski brothers. The character's role of ship pilot is taken over by newcomer Link, Tank's brother-in-law. In passing, Tank is mentioned to have been killed, but no details are provided.

Actress Gloria Foster died during the editing. Her role of "The Oracle" is reprised by actress Mary Alice, here and also in subsequent sequels and video games. Her change of appearance is specifically addressed as a programmatic quirk in Enter the Matrix.

Additionally, Aaliyah was originally cast to play the part of "Zee" until her untimely death in the summer of 2001.

External links

Wikiquote has a collection of quotes by or about The Matrix Reloaded.

MATRIX2

Bullet Time was just the beginning. F/x guru John Gaeta reinvents cinematography with The Matrix Reloaded.

By Steve Silberman

I'm sitting in a former naval barracks in Alameda, California, watching the digital assembly of a human face. Bones, teeth, glistening eyes. Layer upon layer. Finally the hair and skin, the creases and tiny scars that make us who we are. The face blinks and breathes. Then it snarls, and my skin crawls.

Agent Smith is back, and he's pissed.

Matthew Welch
Matthew Welch
You'll be seeing a lot of Agent Smith this year. Neo's man-in-black nemesis returns on May 15 in The Matrix Reloaded, the continuing story of a young hacker who learns that the apparently real world is an elaborate computer simulation. In November, a second sequel, Matrix Revolutions, will take up where Reloaded's nail-biting climax leaves off.

Things have changed since 1999. In the last shot of the original film, Neo, played by ex-slacker Keanu Reeves, flew up out of the frame, demonstrating that his mental abilities had become stronger than the enslaving delusion of the Matrix. Now he's a full-fledged superhero, soaring over the skyline at thousands of miles an hour and making a rescue as trucks collide head-on. The bad news: Agent Smith, played by Hugo Weaving, is a rogue virus in the Matrix, able to multiply himself at will. And the last free human city, Zion, in a cave near the Earth's core, is under attack.

What hasn't changed is the dark, richly nuanced aesthetic of brothers Larry and Andy Wachowski, a pair of Hollywood outsiders who wrote and directed what became the most successful movie in the history of Warner Bros. The Wachowskis had always conceived of Neo's odyssey as a trilogy, but to release both sequels months apart - plus the videogame Enter the Matrix and an anime series called The Animatrix - required a year of intense collaboration, as the scripts, sets, and shot designs all evolved together.

The Matrix raised the bar for action films by introducing new levels of realism into stunt work and visual effects. For Reloaded and Revolutions, the Wachowskis dreamed up action sequences that were so over-the-top they would require their special-effects supervisor, John Gaeta, to reinvent cinematography itself.

Matthew Welch
Matthew Welch
So what does a visual effects supervisor do to follow up the Matrix trilogy? Gaeta says his next project will be "some combination of Akira, Busby Berkeley, and Apocalypse Now."
With four Academy Award nominations to their credit, the members of the core Matrix team reconvened in February 2000 at a secret location near the beach outside of Los Angeles. There - at the home base of Eon, the Wachowskis' production company - Gaeta, concept artists Geof Darrow and Steve Skroce, production designer Owen Patterson, producer Grant Hill, and the brothers brainstormed around "the most James Bond table you've ever seen," Gaeta says. Hanging above it were pulldown screens linked to 3-D workstations so that art and designs could be discussed collectively. Over the next year, a river of drawings, storyboards, and stage plans flowed into Eon's asset-management network, which was christened (what else?) the Zion Mainframe.

For visual ideas and inspiration, the group cranked up Alien, 2001, Vertigo, Apocalypse Now, Koyaanisqatsi, and 20,000 Leagues Under the Sea, along with documentary footage of car crashes, robotics manufacturing, 19th-century submarines, glassblowers at work, the drilling of the Chunnel, the heavyweight bouts of Rocky Marciano, and the explosion of the Hindenburg. Madhouse, the makers of Akira and Metropolis, prepared a custom reel of explosions of various types and sizes for the Wachowskis, who were particularly interested in the ways that natural phenomena - weather, water, flames - are depicted in anime as intelligent obstacles, characters in their own right.

As the team tossed ideas around for one hellacious fight scene that became known in-house as the Burly Brawl, Gaeta realized that the innovative technology he and his crew developed for The Matrix's ultra slo-mo action sequences would not be sufficient to bring the Wachowskis' new vision to the screen. Those oft-imitated shots - now universally known as Bullet Time - required serpentine arrays of meticulously aligned cameras, and months of planning, for a brief scene featuring two or three actors. In the Burly Brawl, super-Neo would battle more than 100 Agent Smiths in an extended orgy of kung fu orchestrated by crack martial-arts choreographer Yuen Woo-Ping.

To develop the technology needed for the Burly Brawl, Eon and Warner Bros. launched ESC, a visual-effects skunk works in an old naval base across the bay from San Francisco. ESC ultimately produced more than a thousand visual-effects shots for the two sequels, and the company has operated in stealth mode until now. The word Matrix didn't even appear on the scripts' title pages; instead, they were tagged with a code name, The Burly Man.

For Reloaded's blowout chase sequence - Trinity and a character called the Keymaker haul ass on a motorcycle to the nearest landline, past carloads of marauding bad guys - ESC constructed a quarter mile of new freeway on the naval base. Eventually, Gaeta enlisted more than 500 digital artists from a roster of cutting-edge effects vendors (including Sony Pictures Imageworks, Animal Logic, Tippett Studio, BUF Compagnie, and Giant Killer Robots) to create everything from shimmering swarms of Matrix code to thousands of vengeful robot "squiddies" burrowing toward Zion.

But the Burly Brawl became Gaeta's personal obsession. Like many in the film industry, he has been talking for years about the promise of virtual cinematography, a confluence of technologies that would allow directors to sculpt actors' performances with the ease of tweaking a CAD file. The traditional ways of doing this, however, reduce the world to the kinds of data that computers easily understand, and the result often ends up looking like a glorified videogame. That wouldn't work for the Burly Brawl, a fight that erupts in a virtual prison indistinguishable from the real world.

"People get really preoccupied with, 'Are you going to top yourselves this time? Are you really gonna come up with a zinger?'" Gaeta tells me. "My job has nothing to do with making zingers. The point is not to knock you over with a visual trick. The point is to be able to construct events that are so complex, in terms of what human bodies need to do, that the total 'effect' is impossible choreography. 'My God! It looks real, but it just can't be.'"

The showdown is set in a dingy courtyard in the vast cityscape of the Matrix. A sign on a pole says NO BRAWLING. It will not be a good day for that sign.

Neo and Agent Smith face off as crows flutter into the air. Words are exchanged. Things do not go well. The agent makes a bold attempt to load himself into Neo's body, but Neo's powers are too strong now. What Smith needs is reinforcements, a cavalry. Being a virus, there are potential recruits everywhere.

Warner Bros.
Warner Bros.
Scene from Reloaded: The beginning of the Burly Brawl.
If the dojo fight in The Matrix was a kung fu sonata, the Burly Brawl is a symphony. Neo tears the sign from the ground and wields it as a kendo sword, vaulting pole, and battering ram. A woman walking by can't believe what she's seeing; suddenly her body is hijacked, she drops her grocery bag, and another Smith charges into the fray. Whole battalions of Smiths arrive, mount assaults, attack in waves, scatter, regroup, and head back for more. (At ESC, one massive pile-on was dubbed the "Did someone drop a quarter?" shot.) In the thick of it, Neo is dancing, chucking black-tied bodies skyward, pivoting around the signpost, and using shoulders as stepping-stones over the raging river of whup-ass.

Fans will wear out their remotes replaying the scene on DVD, but what they won't see, even riding the Pause button, is a transition that happens early on. When Neo and Agent Smith walk into the courtyard, they are the real Reeves and Weaving. But by the time the melee is in full effect, everyone and everything on the screen is computer-generated - including the perspective of the camera itself, steering at 2,000 miles per hour and screaming through arcs that would tear any physical camera apart.

This is virtual cinematography, but the most impressive thing about the Burly Brawl is that it doesn't look virtual at all. The digital faces of Reeves and Weaving could get past a flank of security guards, and the buildings surrounding the courtyard look dreary and lived-in - the grimy, unmistakable patina of the real.

Effects designers have been swapping CG faces onto the heads of stunt doubles for more than a decade, but typically, these faces were seen for only brief moments, from afar, or were occluded by other effects, like flames or smoke. Previous attempts to render faces with enough verisimilitude so that a camera could linger produced virtual visages that had a plastic, androidal quality, like the all-digital actors in Final Fantasy: The Spirits Within. Because the faces of Reeves and Weaving are so familiar to the audience - and because, as ESC's effects supervisor Kim Libreri puts it, "our brains are hardwired from day one to look at human faces and not be deceived" - Gaeta's job was that much harder.

The standard way of simulating the world in CG is to build it from the inside out, by assembling forms out of polygons and applying computer-simulated textures and lighting. The ESC team took a radically different path, loading as much of the real world as possible into the computer first, building from the outside in. This approach, known as image-based rendering, is transforming the effects industry.

Warner Bros.
Warner Bros.
Scene from Reloaded: Trinity slams the door.
A similar evolution has already occurred in music. The first electronic keyboards sought to re-create a piano's acoustic properties by amassing sets of rules about the physics of keys, hammers, and strings. The end result sounded like a synthesizer. Now DJs and musicians sample and morph the recorded sounds of actual instruments.

Instead of synthesizing the world, Gaeta cloned it. To make the Burly Brawl, he would have to build the Matrix.

At the end of a desolate street in Alameda, giant cargo cranes rise out of the bay - the same towering machines that inspired the design of the Imperial Walkers in The Empire Strikes Back. When Gaeta and his crew moved here two years ago, there was no heat or air-conditioning, and the hundreds of bunks occupying the main building had been soaked in a flood. Now 270 animators, painters, pyrotechnicians, rotoscopists, and coders buzz around the cinder-block rooms. The hallway between the Trinity Conference Room and the Zion Theater is lined with original prints by the resident artists, 80 percent of them eager ESCapees from other effects houses, notably Pixar and Industrial Light & Magic.

Still boyish at 37, with the scruffy elegance of a rock prodigy who has stayed relevant, Gaeta sports long sideburns that are themselves a kind of visual effect, sculpting his jawline. He speaks with an ironic inflection, elongating vowels so that when he says "Re-loo-oaded" or "Revo-luuu-tions," the titles come with air quotes preinstalled.

Growing up on Long Island, Gaeta was a classic high school underachiever until he discovered photography and what he calls a "dark universe perfection" in the films of Stanley Kubrick and Ridley Scott. After graduating from NYU film school in 1990, he became a production assistant on Saturday Night Live. Then a friend told him that Douglas Trumbull - the effects guru behind 2001 and Blade Runner - was launching a new studio in an old textile mill in western Massachusetts. It was here, at a company called Mass.Illusion, that Gaeta met his mentors and embarked on a quest to seamlessly integrate the digital and the real.

"I was awestruck working with Doug because he was so fearless," Gaeta recalls. "He'd say, 'This camera doesn't exist yet, but we're going to make one. This screen doesn't exist, but we'll build it. Then we'll invent a new format.' Doug was innovating constantly."

Diane Piepol, a digital artist who worked at Mass.Illusion, says Gaeta was equally at home with the camera jocks and the computer geeks: "He brought more long-range technical investigation to his job than I had ever seen. Usually you have the digital people on one side and the camera people on the other, and they don't talk much. But John was fluid in both worlds."

The first step in bringing real objects into the virtual world was to obtain precise measurements of everything in the frame. To render an existing city block, CG artists would seek out blueprints of each building so they could generate wireframe models to scale. When work began on 1998's What Dreams May Come, Gaeta and effects supervisor Joel Hynek headed off to Glacier National Park in Montana, the setting of that film's visual centerpiece - a vision of heaven as a luminous, still-damp oil painting. At night, Gaeta hiked into the mountains with a laser-radar rig to survey the rock faces.

Meanwhile, the Wachowskis were struggling to convince Warner Bros. to green-light The Matrix. Action-movie mogul Joel Silver was enthusiastic about the script, but with its gnostic allegories, Baudrillardian subtexts, and Philip K. Dick mindfuckery, it was no Die Hard With a Modem. To clinch the deal, the brothers hired Darrow and Skroce, two underground comic book illustrators, to draw up art and elaborate storyboards. There was one element in the script, however, that could never be adequately represented with static images: Bullet Time.

This was the Wachowskis' name for a visual effect that didn't exist yet: an action sequence that slowed time to a sinuous crawl and then cranked it back up to normal speed as the camera pivoted rapidly around it. It was the kind of challenge Gaeta had been waiting for. When he read the script, he pleaded with an effects producer at Mass.Illusion, "You have to get me this gig." Gaeta's prototype was so impressive, it got him the job, and the studio agreed to make the movie.

To make Bullet Time happen, Gaeta merged two techniques with roots in the earliest days of photography.

In the mid-19th century, another group of geeks had wrestled with the task of relating the physical to the virtual: mapmakers.

After the invention of the daguerreotype, a cartographer named Aimé Laussedat suggested stringing cameras to kites and lofting them over Paris. By taking multiple exposures of the landscape from different angles and triangulating them with clever algorithms, it was possible to generate a topographical map from flat images, similar to the way your brain generates depth perception from two separate 2-D inputs: your eyes. Laussedat's breakthrough was christened photogrammetry.

Fast-forward to the early 1990s, when another Frenchman, Arnauld Lamorlette, the R&D director for design firm BUF Compagnie, faced a problem similar to Laussedat's. Industrial clients examining buildings for structural flaws needed to see Paris from above. Parisian airspace, however, is tightly controlled; nonmilitary aircraft may fly over the city only on Bastille Day. Lamorlette found that by morphing between two photographs, he could generate a 3-D model: digital photogrammetry. BUF employed the technique to help director Michel Gondry create a music video for the Rolling Stones. Its radical camera moves - zipping through a room full of partygoers frozen in midmotion - caused a sensation in Europe. (BUF also used this method to make a Gap ad called "Khakis Swing" that was most Americans' first glimpse of the effect.)

Gaeta and Kim Libreri pumped up this technique for The Matrix: By triggering a circular array of 122 still cameras in sequence, they were able to simulate the action of a variable-speed movie camera that tracked completely around its subject. Because the cameras located on one side of the array were visible to those on the other side, however, they also needed a way to computer-generate photo-realistic sets so they could paint the cameras out of the frame.

Gaeta found the answer in 1997, at the annual visual effects convention Siggraph, where he saw a short film by Paul Debevec, George Borshukov, and Yizhou Yu called The Campanile Movie. The film - a flyover of the UC Berkeley campus - was generated entirely from still photographs. Like the 19th-century cartographers, Debevec and his team derived the precise shapes and contours of the landscape by triangulating the visual information in still photographs. Then they generated 3-D models based on this geometry, but instead of applying computer-generated textures to the models, they wrapped them with photographs of the buildings themselves. The trick worked spectacularly well. Instead of resembling something out of Toy Story, the buildings and the surrounding hills in The Campanile Movie looked absolutely real.

"When I saw Debevec's movie, I knew that was the path," Gaeta told me. To walk that path as far as the Wachowskis needed him to go, he hired Borshukov, who had written the algorithms used to render the images at Berkeley. Borshukov, Libreri, and a visionary effects engineer named Dan Piponi became Gaeta's core posse at Mass.Illusion, a collaboration that continues to this day at ESC.

"John, Kim, Dan, and I all have this passion for sampling the real," Borshukov says. "By extracting information from the real world, you preserve all the richness and variation, the noise, the unrepetitiveness, the subtleties - the things that are so hard and expensive for computer graphics to achieve. Eventually, computer graphics will be able to build these things. We're jumping the gun by 10 years."

Creating the Burly Brawl, however, is a taller order than inventing Bullet Time. To portray Neo in hand-to-hand combat with more than 100 Agent Smiths in the old way would have required Escher-like tangles of crisscrossing still-camera rigs and years of compositing. What Gaeta needed was a virtual camera that could fly through the 3-D scene - as free from the laws of space and time as Neo is from the physical laws of the Matrix.

"The concept of Bullet Time had to graduate to the true technology it suggested," he says. "For Reloaded, we had to finish the job so that we could get relentless, uninterrupted, and editable chunks of Neo in the zone."

This virtual camera needed to be able to see behind and around things, and to know what was obscured by any particular angle, so that if the Wachowskis wanted to try different passes through the Burly Brawl, the entire scene would already be in ESC's computers, captured in code, as real as if it was a physical set. Unlike a physical set, however, the scene would be moving - alive with the rage of hundreds of men fighting in top form. Bullet Time squared.

The process of creating multiple Smiths was fairly straightforward. First Gaeta and his crew turned a 250,000-square-foot hangar in Alameda into the biggest motion-capture dojo in the world. The punishment was relentless for Yuen Woo-Ping's army of black belts; between the sequels and the videogame, they did hundreds of takes a day. Buffed out with CG muscle, tailored in simulated suits, and animated with collision data obtained from digital crash-test dummies, the torsos of Yuen's warriors were transformed in postproduction into wave upon wave of attacking Hugo Weaving clones.

Then came the real work.

While the topography of the human face is the hardest to simulate digitally, it turns out to be one of the easiest to map photogrammetrically. It has fewer shadows and occlusions than, say, the city of Paris. The language of the face communicates maximum information through the subtlest inflections. The interfaces of our souls are designed to be read in a heartbeat.

To replace the faces of Yuen's men with that of Agent Smith - while retaining the level of photorealism that the Wachowskis demanded - Gaeta and his team built a system for sampling the real at a higher resolution than had ever before been attempted, dubbing this process universal capture.

Gaeta began by making lo-res laser scans of Reeves' and Weaving's heads in relaxed, neutral poses. These scans furnished the basic geometry upon which succeeding layers of real-world data would be applied.

Then Reeves and Weaving each sat down on a stage in front of five Sony HDW-900 video cameras. The massive datastreams from these cameras - one gigabyte a second - were treated like holy water; even the cameras' color-correction software was disabled to prevent any loss of data. Instead of recording to tape, which requires compression, the cameras were modified to send uncompressed data to a bank of high-end PCs that stored it on a huge disk array. "The scene in that room was surreal," Gaeta recalls. "There's this guy onstage, and his face is surrounded with this fucking Cape Canaa-averal backup system."

As Reeves and Weaving acted out a range of facial expressions for their rumble in the courtyard, the cameras captured each twitch of muscle and every change in the blood flow to the skin. This data was then analyzed with algorithms written by Borshukov that tracked each individual pixel as it moved from frame to frame. The tiny irregularities in the actors' faces actually made this job easier, giving Borshukov's algorithms distinctive points in space to grab on to as he reconstructed the actors' features moving through time.

The old Bullet Time rig had produced the illusion that reality was a big CAD file, but it was just an effect, not a three-dimensional world that could be manipulated as easily as if it really was a CAD file. The universal-capture rig enabled ESC to smuggle the faces of Neo and Agent Smith across the border between the digital and the real, into Gaeta's Matrix - a zone where skyscrapers, skin, flames, and marauding machines are all re-created equal.

What this means for moviemaking is that once a scene is captured, filmmakers can fly the virtual camera through thousands of "takes" of the original performance - and from any angle they want, zooming in for a close-up, dollying back for the wide shot, or launching into the sky. Virtual cinematography.

How deep did the rabbit hole go? A cast of each actor's head was sent to a company called Arius 3D, makers of ultrahigh-resolution scanners employed in 1999 to archive the works of Michelangelo. The Arius scanner is accurate down to 25 microns - the diameter of a mold spore. To get the clothing simulations just right, ESC sent swatches of Reeves' black cassock and Weaving's jacket to a company called Surface Optics, which builds devices to measure a property of light called the bidirectional reflectance distribution function. Surface Optics happened to have one machine on hand scheduled to ship to Lockheed Martin a month later, where it was to be assigned to its usual task: evaluating the reflectivity of paint on stealth bombers.

This ocean of information - combined with even more real-world data about the light levels on the set - was poured into the rendering program of choice at ESC: mental ray. (The German firm that created it won an Academy Award for technical achievement in March.) What emerged is real enough to fool Morpheus: effects that are mind-blowing precisely because they're transparent - a world that looks like the world.

For years, employees at ILM have joked that George Lucas is pushing to create virtual cinematography so that he can do away with living actors. It is a point of pride at ESC that its methods are designed to augment the subtleties of human performance, not replace them.

"We're not interested in making Keanu say things he hasn't said," Borshukov tells me. "Our aim was to preserve the most minute aspects - every smirk, every frown - of how Keanu made Neo real."

The ability to create photorealistic virtual human beings raises unsettling questions, especially in conjunction with the means to cut-and-paste them into any landscape. These questions troubled Gaeta himself so much that, a few years ago, he wrote a letter alerting President Clinton to the fact that such technology could be used for purposes of mass deception. (The letter was never answered.)

As it happens, one group deeply interested in the new breed of hyperrealistic CG is the military. Darpa is fast-tracking image-based rendering and lighting for use in immersive battle simulations. In 1999, the US Army launched the Institute for Creative Technologies at USC, where Paul Debevec - Borshukov's former mentor at Berkeley - is now the head of graphics R&D.

Gaeta recognizes the paradox. "You have these paranoid films about the Matrix depicting how people are put in a mental prison by misusing this technology, and you have the military constructing something like the actual Matrix. Or maybe our technology will become the actual Matrix, and we have inadvertently spilled the vial of green shit out onto the planet."

Neo and Gaeta have something in common. In a world of seductive illusions, they became revolutionaries by championing the prodigious chaos of the actual world. It's a role Gaeta accepts with a healthy dose of Wachowskian irony. Before I leave ESC headquarters, I ask Gaeta where the brothers got their codename for the film.

"The Burly Man is the title of the script on Barton Fink's desk. We all loved that movie," he explains. "The lesson at the end of it is that after all these ordeals, all this agony, you finally arrive at the culmination of your entire life's work - and it's a wrestling picture.

"That's what The Matrix is."

How to Be a Real Hollywood Player
And the Oscar for Best Actress in a Supporting Game goes to Jada Pinkett Smith!
by Evan Ratliff

Warner Bros.
Warner Bros.
In Reloaded, the Matrix sequel, Jada Pinkett Smith plays the supporting role of Niobe, a hovercraft pilot. But in Enter the Matrix, the spinoff videogame, she's the star. Both will be released on May 15 - a synergistic first for Hollywood. (GoldenEye 007, a well-received shooter, came out a full two years after the movie hit theaters.) The movie industry has promised multimedia convergence ever since Atari's Star Wars hit arcades 20 years ago. But with minimal participation from actors and directors, franchised game incarnations have largely ended up as flubs that look and play like marketing ploys.

Enter the Wachowski brothers, avid gamers who view the two Matrix sequels and the game as a single project. All three titles share the same sets, crews, costume designers, choreographers, and - most crucially - actors. Each of the 25 main characters in the film reprise some version of their role for the game, and none more than Niobe. She and weapons expert Ghost (Anthony Wong) are the only playable characters.

While the typical spinoff might require actors to reread a few lines or submit to a scan, Pinkett Smith worked as hard on the game as on the movie that spawned it. She had to memorize game scripts several times longer than their film equivalents. She's starring in an additional hour of the movie, which will appear not in theaters but as cut-scene interludes in Enter the Matrix. And to get the gameplay right, she had to endure six months' worth of extra motion capture, face mapping, and full-body scanning. The result, she says, was maddening. "You had first unit, second unit, third unit, and then the game stuff."

That's a first for videogame production. "I could have hired some cheap actors to do it," says David Perry, whose company, Shiny Entertainment, developed the game. "But the Wachowskis didn't want to hear that. They were like, are you kidding me?"

For actors, shooting on a game set can be a trying experience: Game producers have to film from all angles to create realistic action. The motion capture set also required pretend-driving foam-and-wire cars, reacting to nonexistent explosions, and fleeing from make-believe agents. "It was like being a kid again," she says. "Everything had to be created through my imagination."

It wasn't easy, but the result, she predicts, will vault game acting into Hollywood's next big thing. "People are going to wanna be down," she says, noting that husband Will Smith is already investigating a game tie-in for his next movie. "That's the way you are going to have to do it from now on."

That's fine for Pinkett Smith - as long as she's working with the masters. "I know that if the Wachowskis made another game," she says, "it would be something that's never been done before."

The 10 Movies That Rocked My World
by John Gaeta

1. 2001: A Space Odyssey (Kubrick)
The ultimate application of visual effects by the director who has most inspired my industry.

2. Metropolis (Lang) Metropolis (Rintaro)
Fritz Lang's visionary approach to architecture and set design is as contemporary today as it was in 1926. The 2002 remake written by the anime master responsible for Akira is the most sophisticated merger of 2-D and 3-D animation methods I've ever seen. Plus, antirobot rebellion is supercool.

3. Alien (Scott)
Ridley Scott is a god when it comes to setting a tone. H. R. Giger's textures and atmosphere in this film are among the strongest and strangest visual backdrops you'll ever find. (A close second: Blade Runner.)

4. Koyaanisqatsi Powaqqatsi (Reggio)
These movies make me hallucinate, literally. I am obsessed with the visuals and consult them endlessly. Stylized culture, nature, and surreal patterns of this world - it's all there.

5. Vertigo (Hitchcock)
The vertigo effect is completely original. If Alfred Hitchcock, Stanley Kubrick, or Orson Welles were alive, they would transcend today's virtual cinema in ways we could never imagine.

6. The Seven Samurai (Kurosawa)
This is a truly immense story and perhaps the greatest action film ever created. I first saw this when I was 15, and no Hollywood film I've seen since quite tops it.

7. The Mirror (Tarkovsky)
Symbolically charged imagery, autobiographical memory, and an inherent sense of the spiritual nature of simple things will keep this work provocative forever.

8. Godzilla, King of the Monsters (Honda)
OK, so I like to see massive destruction delivered by gigantic, unforgiving monsters. What's wrong with that? Humans need some competition.

9. SlaughterHouse-Five (Hill)
Any film that displays the mind-bending technique of "telepathic schizophrenia" - the ability to shift through time and space as a means of accepting absurd realities like war and death - has got to be useful to the average Joe. Vonnegut is a madman.

10. Brazil (Gilliam)
If George Orwell did stand-up comedy, it would be like Terry Gilliam predicting the future. Hilarious.

BONUS PICK: The Omega Man (Sagal)
I threw this film into the mix because it seems relevant right now. Gun freak number one, Charlton Heston, plays the only uncontaminated man left standing after a biological attack on America. Observe as he "deals" with the protests of the germed-up mutant citizenry. Has Dick Cheney seen this?


Contributing editor Steve Silberman (digaman@wiredmag.com) wrote about bacterial communication in Wired 11.04.

Copyright © 1993-2004 The Condé Nast Publications Inc. All rights reserved.

Copyright © 1994-2003 Wired Digital, Inc. All rights reserved.

The Matrix

From Wikiquote

The Matrix (1999)

(All links to people on this page point to their entries on Wikipedia.)
Written and directed by: Andy Wachowski & Larry Wachowski

  • "Just between you and me, you don't believe it, do you? You don't believe this guy is The One?"
  • "I think Morpheus knows things that I don't."
  • "I think we can handle one little girl. I sent two units, they're bringing her down now."
    "No, lieutenant, your men are already dead."
  • "That's impossible!"
  • "Wake up, Neo."
  • "Follow the white rabbit."
  • "You ever have that feeling where you're not sure if you're awake or still dreaming?"
    "Yeah, all the time. It's called mescaline."
  • "The Trinity? ... Jesus ... I just thought ... you were a guy."
    "Most guys do."
  • "I know why you're here, Neo. I know what you've been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer. You're looking for him. I know because I was once looking for the same thing. And when he found me, he told me I wasn't really looking for him. I was looking for an answer. It's the question that drives us. It's the question that brought you here. You know the question, just as I did."
    "What is the Matrix?"
  • "The answer is out there, Neo, and it's looking for you, and it will find you if you want it to."
  • "This is insane. I can't do this!"
  • "You have a problem with authority, Mr. Anderson."
  • It seems that you've been living two lives. One life, you're Thomas A. Anderson, program writer for a respectable software company. You have a social security number, pay your taxes, and you...help your landlady carry out her garbage. The other life is lived in computers, where you go by the hacker alias "Neo" and are guilty of virtually every computer crime we have a law for. One of these lives has a future, and one of them does not.
  • "We're willing to wipe the slate clean, give you a fresh start. All that we're asking in return is your cooperation in bringing a known terrorist to justice."
  • "Well ... that sounds like a pretty good deal. But I think I may have a better one. How about, I give you the finger ... and you give me my phone call."
  • "What use is a phone call if you are unable to speak?"
  • "You have been down there Neo, you know that road, you know exactly where it ends. And I know that's not where you want to be."
  • "I imagine that right now you're feeling a bit like Alice, tumbling down the rabbit hole."
  • "You have the look of a man who accepts what he sees because he is expecting to wake up. Ironically, that's not far from the truth."
  • "Unfortunately, no one can be told what The Matrix is. You have to see it for yourself."
  • "I'm trying to free your mind, Neo. But I can only show you the door. You're the one that has to walk through it."
  • "Take the Red Pill… and see how deep The Rabbit Hole goes."
  • "The Matrix is the world that has been pulled over your eyes to blind you from the truth."
  • "Buckle your seatbelt, Dorothy, 'cause Kansas is going bye-bye."
  • "Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?"
  • "Welcome to the real world."
  • "Am I dead?"
    "Far from it."
  • "Why do my eyes hurt?"
    "You've never used them before."
  • "What is real? How do you define real? If you're talking about what you can feel, what you can smell, what you can taste and see, then real is simply, electrical signals interpreted by your brain."
  • "Welcome to the desert of the real."
  • "Throughout human history, we have been dependent on machines to survive. Fate, it seems, is not without a sense of irony."
  • "I didn't say that it would be easy, Neo. I just said that it would be the truth"
  • "I know kung fu."
  • Morpheus: "Don't think you are, know you are."
  • "Do you believe that my being stronger or faster has anything to do with my muscles in this place? Do you think that's air you're breathing now?"
  • "Stop trying to hit me and hit me"
  • "There is a difference between knowing the path and walking the path."
  • "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind."
  • "Whoa"
  • "The body cannot live without the mind."
  • "Good shit, huh? It's good for two things: degreasing engines and killing brain cells."
  • "I know what you're thinking, 'cause right now I'm thinking the same thing. Actually, I've been thinking it ever since I got here: Why, oh why, didn't I take the Blue pill?"
  • "How do the machines know what Tastee Wheat tasted like? Maybe they got it wrong. Maybe what I think Tastee Wheat tasted like actually tasted like oatmeal, or tuna fish. That makes you wonder about a lot of things. You take chicken, for example: maybe they couldn't figure out what to make chicken taste like, which is why chicken tastes like everything!"
  • "To deny our own impulses is to deny the very thing that makes us human."
  • "I know this steak doesn't exist. I know that when I put it in my mouth, the Matrix is telling my brain that it is juicy and delicious. After nine years, you know what I realize? — Ignorance is bliss. "
  • "There is no spoon."
  • "I'd ask you to sit down, but, you're not going to anyway. And don't worry about the vase."
  • "What's really going to bake your noodle later on is, would you still have broken it if I hadn't said anything?"
  • "Deja vu."
  • Smith: "I want everything."
    Morpheus: "Would that include a bullet from this gun?"
  • "Believe it or not, you piece of shit —you're still going to burn!"
  • "Never send a human to do a machine's job."
  • "My name… is… Neo!"
  • "Mr. Wizard! Get me the hell out of here!"
  • "'I'd like to share a revelation that I've had during my time here. It came to me when I tried to classify your species. I realized that you're not actually mammals. Every mammal on this planet instinctively develops a natural equilibrium with the surrounding environment, but you humans do not. You move to an area, and you multiply, and multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. A virus. Human beings are a disease, a cancer of this planet. You are a plague… and we are the cure."
  • "So what do you need? Besides a miracle."
    "Guns. Lots of guns."
  • "Neo ... nobody has ever done this before."
    "I know. That's why it's going to work."
  • "Dodge this!"
  • "I know you're out there. I can feel you now. I know that you're afraid… afraid of us. You're afraid of change. I don't know the future. I didn't come here to tell you how this is going to end. I came here to tell how it's going to begin."
  • "I'm going to show these people what you don't want them to see. I'm going to show them ... a world without rules or controls, borders or boundaries. A world where anything is possible. Where we go from there is a choice I leave to you."

See also: The Matrix Reloaded ("Matrix 2") - The Matrix Revolutions ("Matrix 3")

Cast

External Links


The Many Meanings of The Matrix  


Larry Wachowski
 







The Matrix trilogy is the most successful cinematic venture of the past several decades. Together, The Matrix, The Matrix Reloaded, and The Matrix Revolutions have grossed over three billion dollars worldwide, and the story continues with The Animatrix, The Matrix Comics, and The Matrix Online. The attention of audiences worldwide has been captured by the mind-bending storyline of these films and their phenomenal special effects, but the perennial question remains: What does it all mean?

Larry and Andy Wachowski, the writers and directors of The Matrix trilogy, have been reluctant to share their interpretation of the films from day one, fearing that whatever they said would turn into dogma. However, this did present a problem for Warner Brothers when producing The Matrix DVD boxed set (to be released this fall). How do you have a director's commentary—a must for any boxed set—when the directors refuse to comment?

What the Wachowskis did was to ask Ken Wilber and Cornel West to do the director's commentary on all 3 films. The following dialogue was recorded right before Ken flew to LA to meet with Larry and Cornel and do the recorded commentary. Ken and Cornel recorded 15 hours of commentary, which has been edited down to 6 hours to fit the 3 films, and the boxed set with all 3 films—and 6 hours of Ken and Cornel's commentary—will be released in October.

In the following dialogue, for the first time ever, we are lucky enough to hear Larry publicly comment on this situation. As he explains, the movies were in many ways designed not to give answers, but to introduce questions. What does it mean to be human? What is reality? Who is in control? Does God exist? and so on. If he was to explain what he thought the movies meant, he would be providing people with another concept of reality to either accept or reject—either way, the open space created by the question would vanish.

The Matrix injected mainstream culture with a straight shot of the surreal, where fact and fiction and truth and appearance are not grounded in a single pre-given "reality," because reality is simply what appears to be real. In a dream, the dream is real—until you wake up. In the Matrix, the Matrix is real—until you wake up. But what if you never woke up? It's questions like that that Larry wished to inspire, and he certainly succeeded.

As Ken points out, the first movie is fairly easy to grok: everything in the Matrix is bad, everything outside of the Matrix is good. Everyone inside the Matrix is trapped, everyone outside the Matrix is free, and so on. But twenty minutes into part 2, Reloaded, and the audience discovers that the Oracle is a machine program, at which point most people go: um, what?

What had begun as a simple good guy/bad guy movie had just become a complex piece of literature, with different levels of interpretation and a very sophisticated model of reality. Ken suggests that it's not until the last twenty minutes of part 3, Revolutions, that the key to the trilogy is revealed: although—and perhaps because—Neo is physically blind, he sees the machines as luminous, golden light—not quite how the "bad guys" are seen in most movies. And yet Neo is unmistakable in what he says to Trinity: "If you could see them as I see them, they are all made of Light...." Indeed, the machines represent Spirit, but Spirit as alienated and therefore attacking....

Thus, as Ken summarizes a more integral interpretation (that takes into account what is revealed in all three films), Zion represents body (filmed in blue tint), the Matrix represents mind (green tint), and the machines—this is the kicker revealed in part 3—represent spirit (golden tint). For those of you keeping track, this is indeed quite similar to the Great Nest of Being as taught by the world's wisdom traditions, a spectrum of being and consciousness reaching from body to mind to spirit.

Borrowing from the wisdom of Christian mysticism, "The flames of Hell are but God's love denied," and so an alienated and dissociated spirit manifests as an army of machines bent on destroying humankind. It is only in the integration of body, mind, and spirit that all three are redeemed and peace returns.

Ken and Larry go on to discuss their shared lifelong passion for philosophy. As Ken points out, Larry is just about as philosophically/spiritually well read as anyone you're likely to find, and The Matrix films are a stunning tribute to that fact. Larry said that when he found Ken's work, "It was like Schopenhauer discovering the Upanishads." Ken said that was grandiose enough to quote. Whereas Ken's books have been known to disrupt many a happy home (my spouse won't shut up about quadrants!), Larry's love of philosophy seems to run in the family: Larry and his father are reading Sex, Ecology, Spirituality together. Très cool!

This dialogue is meant to highlight what a more integral view of interpretation involves. In chapters 4 and 5 of The Eye of Spirit, Ken suggests that any work of art can be interpreted from at least four or five major perspectives, none of which is privileged, all of which are important. These include: the artist's original intent (what did the artist himself or herself mean by this artwork?); unconscious factors in the artist; the cultural background of the artist; and the viewer response (what does the artwork mean to different viewers of the artwork?). [If you would like to download a pdf of these two chapters, please click here.]

The Wachowskis did not want their own original intent to overpower the equally legitimate viewer response, and so they remained thunderously silent about their original intent. But, as this dialogue makes clear, Larry feels that perhaps the time is now ripe for some more integral interpretations of The Matrix trilogy that include all of those perspectives, which is why he and Ken have begun having these types of more public dialogues and commentaries. There is no single, definitive interpretation of The Matrix, because the sum total of perspectives is infinite. But there are more integral and less integral interpretations, and the integral interpretations—up to this point— have been getting the short end of the stick, something this dialogue is intended to end.

Once again, Integral Naked is proud to present a conversation you will truly hear nowhere else. We hope you enjoy the show....

transmission time: 31 minutes

keywords: The Matrix, The Matrix Reloaded, The Matrix Revolutions, director's commentary, Andy Wachowski, Warner Brothers, the Oracle, the machines, Agent Smith, Hegel, Schopenhauer, the four quadrants (I/we/it/its), "What Is Integral?," evolution, the Big Bang, your Original Face, satori (sudden spiritual breakthrough), ontogeny, phylogeny, microgeny, Sex, Ecology, Spirituality, Carrie-Anne Moss, Keanu Reeves, Joel Silver, Stanley Kubrick, non-dual awareness, Los Angeles, metrosexual, A Theory of Everything.

most memorable moment: "The whole key to The Matrix trilogy is given in the last twenty minutes of the third film...."


Cyberpunk

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Cyberpunk (a portmanteau of cybernetics and punk) is a sub-genre of science fiction which uses elements from the hard-boiled detective novel, film noir, Japanese anime, and post-modernist prose. It describes the nihilistic, underground side of the digital society which started to evolve in the last two decades of the twentieth century. Cyberpunk's dystopian world has been called the antithesis of the mid-twentieth century's utopian science fiction visions, as typified by Star Trek.

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History

The term was originally coined in 1980 by Minnesota writer Bruce Bethke for his short story, "Cyberpunk," which was first published in Amazing Science Fiction Stories, Volume 57, Number 4, November 1983, although it was quickly appropriated as a label to be applied to the works of Gibson, Rucker, and others.

In cyberpunk literature, much of the action takes place online, in cyberspace - the clear borderline between the real and the virtual becomes blurred. A typical (though not universal) feature of the genre is a direct connection between the human brain and computer systems.

Cyberpunk's world is a sinister, dark place with networked computers that dominate every aspect of life. Giant multinational corporations have replaced governments as centres of power. The alienated outsider's battle against a totalitarian system is a common theme in science fiction; however, in conventional science fiction those systems tended to be sterile, ordered, and state-controlled. In sharp contrast, Cyberpunk shows the seamy underbelly of corporatocracy, and the Sisyphean battle against their power by disillusioned renegades.

Cyberpunk literature tends to be strongly dystopian and pessimistic. It is often a metaphor for the present day, reflecting worries about large corporations, corruption in governments, and alienation. Some cyberpunk authors also intend their works to act as warnings of possible futures that may follow from current trends. As such, cyberpunk is often written with the intention of disquieting the reader and calling him to action.

Cyberpunk stories are seen by some social theorists as fictional forecasts of the evolution of the Internet. The virtual world of the Internet often appears in cyberpunk under various names, including "cyberspace," the "Metaverse" (as seen in Snow Crash), and the "Matrix" (originally from Neuromancer, but further popularized by the roleplaying game Shadowrun and later by the movie The Matrix).

Notable precursors to the genre

Cyberpunk writers and works

William Gibson with his novel Neuromancer (1984) is likely the most famous writer connected with the term cyberpunk. He emphasized style, character development and atmosphere over traditional science-fictional tropes, and Neuromancer was awarded the Hugo, Nebula, and Philip K. Dick Awards. Other famous cyberpunk writers include Bruce Sterling (who functioned as cyberpunk's chief ideologue with his fanzine Cheap Truth), Rudy Rucker, Pat Cadigan, and Neal Stephenson.

Raymond Chandler with his bleak, cynical worldview and staccato prose strongly influenced the creators of the genre. The world of cyberpunk is the dystopian, hopeless world of film noir, but pushed just a little bit into the future. Philip K. Dick also had a strong influence on the genre; his works contain recurring themes of social decay, artificial intelligence, and blurred lines between reality and some kind of virtual reality. Dick's characters are also marginalized more often than not.

Cyberpunk films

The film Blade Runner (1982) based on Philip K. Dick's Do Androids Dream of Electric Sheep? is set in a dystopian future in which synthetic life forms have substandard rights. The Robocop series has a more near-futuristic setting where at least one corporation, Omni Consumer Products, is an all-powerful presence in the city of Detroit.

The short-lived television series Max Headroom also introduced many viewers to the genre.

The Japanese manga-ka Masamune Shirow often writes in the cyberpunk style. His most notable stories within the genre include Appleseed, Black Magic M-66, and especially Ghost in the Shell, which has been adapted into a critically acclaimed anime that questions, on several levels, the delineation between life and simulation. Ghost in the Shell has also been further adapted as a related television anime series called Ghost in the Shell: Stand Alone Complex.

The most recent follow-up from Ghost in the Shell is the 2004 anime film from Mamoru Oshii called Innocence: Ghost in the Shell. Beyond his obvious reference to Blade Runner, Innocence: Ghost in the Shell achieves a unique spatial atmosphere and is one of the most philosophical tales related to artificial life. The story, replete with historical and literacy references, "does not hold the view that the world revolves around the human race. Instead it concludes that all forms of life—humans, animals and robots—are equal" (Mamoru Oshii).

A listing of cyberpunk films is as follows:

A listing of cyberpunk TV shows is as follows:

Cyberpunk games

At least two role-playing games called Cyberpunk exist: Cyberpunk 2020, by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of role-playing games. Cyberpunk 2020 was designed with the settings of William Gibson's writings in mind, and to some extent with his approval, unlike the perhaps more creative approach taken by FASA in producing the Shadowrun game (see below). Both Cyberpunk-titled games are set in the near future, in a world where cybernetics and computers are even more present than today.

Another cyberpunk RPG included the (out of print) game Cyberspace, released by Iron Crown (http://www.ironcrown.com/) enterprises. Corporate corruption is a frequent theme in these games' adventures. The characters often find themselves skirting the law, if not outright flouting it. Recently, the d20 Open Gaming Movement has brought several new entries into the arena, including Mongoose's d20 Cyberpunk and LRG's Digital Burn.

In 1990, in an odd re-convergence of cyberpunk art and reality, the U.S. Secret Service raided Steve Jackson Games's headquarters during Operation Sundevil and confiscated all their computers. This was—allegedly—because the GURPS Cyberpunk sourcebook could be used to perpetrate computer crime. That was, in fact, not the main reason for the raid, but after the event it was too late to correct the public's impression. Steve Jackson Games later won a lawsuit against the Secret Service, aided by the freshly minted Electronic Frontier Foundation. (See the GURPS Cyberpunk page.)

Role-playing games have also produced one of the more unique takes on the genre in the form of the 1989 game series Shadowrun. Here, the setting is still that of the dystopic near future; however, it also incorporates heavy elements of fantasy literature and games, such as magic, spirits, elves, and dragons. Shadowrun''s cyberpunk facets were modeled in large part on William Gibson's writings, and the game's publishers, FASA, have been accused by many as having directly ripped off Gibson's work without even a statement of influence. Gibson, meanwhile, has been reported to be less than impressed with the inclusion of elements of high fantasy within clearly derivative setting elements and storytelling techniques that he had pioneered. Nevertheless, Shadowrun has introduced many to the genre, and still remains popular among gamers.

The trans-genre RPG Torg (published by West End Games) also included a variant cyberpunk setting (or "cosm") called the Cyberpapacy. This setting was originally a medieval religious dystopia which underwent a sudden Tech Surge. Instead of corporations or corrupt governments, the Cyberpapacy was dominated by the "False Papacy of Avignon". Instead of an Internet, hackers roamed the "GodNet", a computer network rife with overtly religious symbology, home to angels, demons, and other biblical figures.

Another notable RPG based on cyberpunk is Uplink, Created by Introversion Software in 2002, in which the player works as a freelance hacker in 2010 and takes jobs from different corporations. Missions range from stealing files from rival companies to the final mission where the player tries either to destroy the Internet or save it from complete destruction.

Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game.

Computer games have frequently used cyberpunk as sources of inspiration. The most prevalent of these are the System Shock series, the Deus Ex series and the Shadowrun video games.

A listing of Cyberpunk video/pc games:

Further developments

An unusual sub-sub-genre of cyberpunk is steampunk, which is set in an anachronistic Victorian environment, but with cyberpunk's bleak, film noir world view. The Difference Engine was probably the novel that helped bring this genre to the forefront.

The emerging genre called postcyberpunk continues the preoccupation with the effects of computers, but without the assumption of dystopia or the emphasis on cybernetic implants.

Cyberprep is a term that reflects the flip side of cyberpunk.

The early nineties saw the emergence of biopunk, a derivative sub-genre building not on informational technology but on biology, the other dominating scientific field of the end of the twentieth century. Individuals are enhanced not by mechanical means, but by genetic manipulation of their very chromosomes. Paul Di Filippo is seen as the most prominent biopunk writer.

Quote

"Anything that can be done to a rat can be done to a human being. We can do just about anything you can imagine to rats. And closing your eyes and refusing to think about this won't make it go away. That is cyberpunk." —Bruce Sterling

See also

External links